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Itoo Forest Pack Pro 6.3.1 For 3ds Max
Itoo Forest Pack Pro 6.3.1 For 3ds Max
MAX | Plugin | 63 MB

Полная новость
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Multiscatter 1.525 for 3ds Max 2020 [Win32/Win64]
Multiscatter 1.525 for 3ds Max 2020 [Win32/Win64]
MAX | Plugins | 74 MB

MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems.
Полная новость
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Lime Exporter 1.22 for 3ds Max 2014-2020 to Lumion
Lime Exporter 1.22 for 3ds Max 2014-2020 to Lumion
MAX | Plugin | 199 KB

This tool allow to convert Vray or Corona and Fstorm to Lumion.It's not a simplicity Exporter, it's keep all the compatible settings. Export all the scene or only selected Object. See how many instance it's necessary to convert.
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Fast Bool Script 1.0 for 3ds Max 2017-2020
Fast Bool Script 1.0 for 3ds Max 2017-2020
MAX | Plugin | 203 KB

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Voxel Remesh 1.0 for 3ds Max
Voxel Remesh 1.0 for 3ds Max
MAX | Plugin | 819 KB

Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax.
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Panelizer Modifier v1.0 for 3ds Max 2018+
Panelizer Modifier v1.0 for 3ds Max 2018+
MAX | Plugin | 18 MB

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3d-kstudio Project Manager 3.10.32 for 3ds Max 2014-2021
3d-kstudio Project Manager 3.10.32 for 3ds Max 2014-2021
MAX | Plugins | 15 MB

The utility for organisation of files and work with them in the 3ds Max. It helps you with cataloging and using in your projects bitmaps, library of models and materials, IES photometric and HDRI files.
Полная новость
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Ky ColorVariator 2.4 for 3ds Max
Ky ColorVariator 2.4 for 3ds Max
MAX | Plugin | 872 KB

The Base Color scroll contains options that determine the base color of the texture without regard to variation.
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Advanced UV Normalizer 2.4.4 for 3ds Max 2010-2021
Advanced UV Normalizer 2.4.4 for 3ds Max 2010-2021
MAX | Plugin | 577 KB

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios. The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.
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